hiperchuyBzz... Bzz... Yes, commander! Reporting to the station!
*Welcome to Chimera Station*.
This is a worker placement game where you can modify your workers with at most 2 components to give you additional effects such as picking more money or not being fed at the end of the round.
[tip] Components can be changed during the game.1archivecontrol_editmode_centercomment000
hiperchuyTo start, we need to choose a race (base color) for our aliens. They are just the same, pick weirdos please :)1archivecontrol_editmode_centercomment6356f39688c5e10
hiperchuyThe station is online and our minions ready to receive orders!
Let's start explaining the some elements of the game :D1archivecontrol_editmode_centercomment6356f3a416f2900
hiperchuyHere we have to pick a "Flush reactor" card for us (I will explain the reactor later).
These cards have some starting resources for us. Let's pick the food and coins.1chs_starting_resources_item_16356f3bfe4f0f10chs_starting_resources_item_1 1
hiperchuyNow we have our initial minions and resources, it is time to start :)1archivecontrol_editmode_centercomment6356f3d2c64e200
hiperchuyChimera Station is a worker placement, so let me start the explanation of our workers.
[red]In a 2 players game, we start with 4 workers.[/red]
3 players: 3 workers.
4 players: 2 workers.
2archivecontrol_editmode_centercomment6356f3d2c6ecf00chs_worker_body_5 1 chs_worker_body_6 1 chs_worker_body_7 1 chs_worker_body_8 1
hiperchuyRemember the word *Chimera* in the game title?
The game allows us to modify our workers.
Each worker may have at most 2 components and they can be the same or different.
[blue][tip] Two components of the same type give you a stronger benefit that a single component of the same type. You can read them at the bottom of your player mat[/blue] 3archivecontrol_editmode_centercomment6356f3d2c90a700chs_single_claw_worker_detail_87156372 2 chs_single_leaf_worker_detail_87156372 2 chs_single_tentacle_worker_detail_87156372 2 chs_single_brain_worker_detail_87156372 2 chs_double_claw_worker_detail_87156372 2 chs_double_leaf_worker_detail_87156372 2 chs_double_tentacle_worker_detail_87156372 2 chs_double_brain_worker_detail_87156372 2 chs_leaves_supply 1 chs_tentacles_supply 1 chs_brains_supply 1 chs_claws_supply 1
hiperchuyBuilding the station or buying components need money, so let's earn more money placing one of our yellow aliens in the refinery.1archivecontrol_editmode_centercomment6356f4238829400chs_hex_interact_Default_8_2 18 chs_worker_body_7 17
hiperchuyOur opponent used the *SPLICING LAB*, here we can attach or change components of our workers.
Because [red]the opponent[/red] only has a leaf component in his pool, he will attach it to the minion.1chs_splicing_lab6356f43770ec400
hiperchuyNow, if you see the description in your player board. This worker won't be fed at the Fedding phase.
Hungry aliens are not pretty :s1chs_worker_head_16356f43c80e3300
hiperchuyOur turn again. We have money enough to buy two components at once, try to buy 2 tentacles.
[tip] Two components at once are more expensive but takes a single turn to do it.1archivecontrol_editmode_centercomment6356f4402f6fe10chs_hex_interact_Default_8_4 18 chs_worker_body_5 17
hiperchuyNow, we have two tentacles at our pool. They can be attached later :)1archivecontrol_editmode_centercomment6356f45835baa00
hiperchuy!!! Components are limited, so if you are required to take some components and they are ran out, you will win 2 points.2archivecontrol_editmode_centercomment6356f458360f300
hiperchuyOur opponent decided to build, so a minion must be placed on the *contructor hex* at the bottom right corner.
Then he will play the coins needed for the module and place it on the board.
By placing the new hex on the board, our opponent wil receive a bonus, look at the board, there are plenty of them :o1archivecontrol_editmode_centercomment6356f52bac13200chs_hex_interact_Default_8_8 1 chs_module_6 1
hiperchuyAfter building, you may place your minion on that spot and gain the corresponding benefit.1archivecontrol_editmode_centercomment6356f53a97c4a00
hiperchuyNow you have an idea of building and components, let's see the remaining elements of the board.1archivecontrol_editmode_centercomment6356f53f6d7d200
hiperchuyHere we have the *WORKERS LOUNGE*, if your worker go here, it will receive 1 food or coin.
It ain't much, but it's honest work :p1archiveCommentElementPointerTargetInner6356f55eee10500
hiperchuyHere is the tracker of the rounds of the game.
You will play 5 rounds. There are some stuff that unlocks after round 3, like [red]Command Hub B.[/red]1chs_round_marker6356f5648187d00chs_module_command_hub_slot_b_locked 1
hiperchuyNext to the *HYDROPONICS* is a button that toggles the transparency of the workers. You can click on it to make the workers like ghosts :p1archivecontrol_editmode_centercomment6356f56669ceb00chs_ghost_worker 1 chs_hex_interact_Default_8_1 1
hiperchuyThe end of the round was really quick :o !
We need 1 food per worker with no leaf component (we needed 4).
If we don't have enough food, we will need to pay with attached component, and if it is not enough -2 points each remaining food :(1archivecontrol_editmode_centercomment6356f68d9e3b100
hiperchuyWe earned and attached 2 tentacles and now their are gone :(1archivecontrol_editmode_centercomment6356f6921d6a900
hiperchuyFinally, the *REACTOR*.
It is located at the bottom of the board and it holds the available hexes to build. It doesn't refill automatically. Instead, you need to place a minion at the [red]*BOILER ROOM*[/red], at the left of the Reactor.1archivecontrol_editmode_centercomment6356f6981793a00chs_boiler_room 6 chs_reactor_title 1
hiperchuyAs the players continue playing hexes on the board, the REACTOR is running empty and it shows some bonuses for the player who refills it.
1 hex: nothing. *(right now)*
2 hexes: 1 point.
3 hexes: 1 food.
4 hexes: 1 coin.
5 hexes: 1 component.
6 hexes: 1 research tier.1archivecontrol_editmode_centercomment6356f6a5cbc4000
hiperchuy[tip] Also, the minion that refills the reactor may give you an additional bonus depending of the components attached.
Additional coins, food or components using a worker with tentacles or the indicated bonuses in the boiler room :)1archivecontrol_editmode_centercomment6356f6b731ab300chs_boiler_room 1
hiperchuyAlso keep an eye in your research level (located at the right of your player mat).
It gives you perks cards and workers mostly the first levels.1archivecontrol_editmode_centercomment6356f6c41bb0e00chs_research_marker_87156372 1 chs_research_tier_2_87156372 1 chs_research_tier_3_87156372 1 chs_research_tier_4_87156372 1 chs_research_tier_5_87156372 1 chs_research_tier_6_87156372 1 chs_research_tier_7_87156372 1 chs_research_tier_8_87156372 1
hiperchuyPerks are cards that give you some bonuses through the game, and points at the end of the game.
!!! Three new perk cards are dealt at the beginning of the third and fifth round. They can be your winning card! :o2archivecontrol_editmode_centercomment6356f6c41bb0e00
hiperchuyYou can rise your Research level by different ways:
-Using the laboratory module.
-Using a hex that may be available at the reactor.
-By placing a hex on the board with the flask icon.3archivecontrol_editmode_centercomment6356f6c41bb0e00
hiperchuyRemember the Reactor bonuses :p ?1archivecontrol_editmode_centercomment6356f742935d600chs_reactor_title 1 chs_module_29 14
hiperchuyOk, now, the *END OF THE GAME*:
At the end of the fifth round, the game ends.
Players will have already the sum that they have gathered through the game by playing hexes, workers with brains and the Command Hubs.1archivecontrol_editmode_centercomment6356f7497a7f300
hiperchuyBut also, players will win more points:
+2 per component (attached or not)
+1 per 2 food.
+1 per 3 coins.
+Points of owned perk cards.1archivecontrol_editmode_centercomment6356f74f70b7100
hiperchuyEnjoy the game :) !1archivecontrol_editmode_centercomment6356f7681fe7f00
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