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Nekonyancer

Let's learn how to play Carnegie!

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NekonyancerWelcome to *Carnegie!* Despite humble beginnings, *Andrew Carnegie's* role as a major player in the rise of the United States’ steel industry made him one of the richest men in the world and an icon of the American dream. We, as ambitious entrepreneurs, will follow in his footsteps. Who will manage the most successful company and leave a lasting mark on history?1maintitlebar_content000goods_icon_86755969 aHR0cHM6Ly94LmJvYXJkZ2FtZWFyZW5hLm5ldC9kYXRhL3R1dG9yaWFscy9pbWc2Nzg1ZWMzZDlkYWUxNC4xNTA5MTgxMi5qcGc=/0/0
NekonyancerIn *Carnegie,* players will recruit employees and expand their businesses by investing in real estate, producing goods, developing transport technology, and creating transport chains across the United States. [blue]Perhaps they will even become illustrious benefactors who contribute to the country’s greatness through their deeds and generosity![/blue]2maintitlebar_content000
NekonyancerThe game takes place over *20 rounds,* with players each having one turn per round. In each round the active player will choose *one of four actions,* which the other players will follow. Whoever has the most victory points at the end will be the [blue]winner[/blue], known forever for their philanthropic works!3maintitlebar_content000
NekonyancerThe 4x4 grid on your left represents your company headquarters. As you can see, it already has a few rooms and employees.4fliptoggle_project_tab_public_11941354001deptzone_11941354_0 6 deptzone_11941354_1 6 deptzone_11941354_2 6 deptzone_11941354_3 6 deptzone_11941354_4 6 deptzone_11941354_5 6 deptzone_11941354_6 6 deptzone_11941354_7 6 deptzone_11941354_8 6 deptzone_11941354_9 6 deptzone_11941354_10 6 deptzone_11941354_11 6 deptzone_11941354_12 6 deptzone_11941354_13 6 deptzone_11941354_14 6 deptzone_11941354_15 6
NekonyancerThe four colored tabs sticking out of your company building are your *project tabs.* They are as follows... [red]Magenta: Public Infrastructure.[/red] Orange: Industry. [blue]Blue: Commerce.[/blue] [green]Green: Housing.[/green]5deptzone_11941354_8001fliptoggle_project_tab_housing_11941354 11 fliptoggle_project_tab_commerce_11941354 11 fliptoggle_project_tab_industry_11941354 11 fliptoggle_project_tab_public_11941354 11
NekonyancerRight now, we need to choose which sides of the tabs we will use. Go ahead and click on a couple tabs to see what the other sides look like. The main difference is that *B sides provide more projects and fewer victory points.* We'll learn more about these later. For now, *Set [green]housing[/green] to B and the others to A. Then click Confirm at the top.*6maintitlebar_content010fliptoggle_project_tab_housing_11941354 11 fliptoggle_project_tab_commerce_11941354 11 fliptoggle_project_tab_industry_11941354 11 fliptoggle_project_tab_public_11941354 11
NekonyancerNext, each player will choose a city to build a [green]housing[/green] project in. They can be placed in any circle with a [green]housing[/green] symbol on it. By the end of the game, players will be trying to make projects in connecting cities, building chains that stretch from San Francisco to Chicago, New York, and New Orleans! *Click on the housing symbol in Pittsburgh!*1main_board6180ffaea291c10cityprojclick_3_0 16
NekonyancerGreat! We now have a marker here, so no one else can take this spot.1cityprojtoken_3_06181456018f9900
NekonyancerNext, we need to *reserve a department.* These departments are action spaces that we intend to make use of during the game. *Click on this department: "Training and Partnerships."*2dept_tile_0_16181456018f9910deptboard_click_0_1 16
NekonyancerGreat! We've set our project tabs, built a housing project, and reserved a department. There's just one thing left to do before we can start the game in earnest... *Click on "Confirm Setup* at the top.*1maintitlebar_content618145b83caaa10confirm_setup 6
NekonyancerWe need to *move our employees!* 1deptzone_11941354_14618145c32acf800worker_11941354_14_0000ff_1 6 worker_11941354_14_0000ff_2 6 worker_11941354_14_0000ff_3 6 worker_11941354_14_0000ff_4 6 worker_11941354_14_0000ff_0 6
NekonyancerRight now, these fresh young faces are in our *lobby.* This is where all employees go when they are hired or return from a mission. We have *6 movement points* that we can use to allocate them into various departments.2deptzone_11941354_14618145c32acf800deptzone_11941354_14 6
NekonyancerWe'll get more into explanations of these departments later. For now, let's try moving these guys. Move 4 of your new employees like so: *- 1 space right.* *- 1 space right.* *- 2 spaces left.* *- 1 space up and 1 space right.* *Then hit continue.* It should look like this... [img]https://x.boardgamearena.net/data/tutorials/img6785ec3dbf16e7.50771323.jpg[/img]3reserve_11941354618145c32acf801
NekonyancerNow that the employees have been moved, we have to *activate* them. Activated employees are *standing upright*. As you can see, we already have quite a few. Activating employees costs money, as shown in each department. Total, we will spend *$ 8* on activation here. *Click Confirm at the top to continue.*1reserve_11941354618145db92fa711
NekonyancerNow the game will really start! As mentioned, there are *twenty* turns in Carnegie. We're going to choose the action for the first turn, and *everyone will perform that action.* *Scroll down until you find [red]some fidgeting icons.[/red] Then continue.*1player_name_1194135461820d3b12bbc00deptzone_11941354_12 10 deptzone_11941354_13 10 deptzone_11941354_14 10 deptzone_11941354_15 10 actiondisc_3 6 actiondisc_2 6 actiondisc_1 6 eventbubble_1_3 1 actiondisc_0 6
NekonyancerThe [red]*four possible actions,*[/red] from top to bottom, are: *- Human Resources* *- Management* *- Construction* *- Research and Development* Each action tile will move one space to the right whenever it is chosen. The game will end when all the tiles have travelled across this table to the right side.2eventbubble_1_161820d3b12bbc00actiondisc_3 6 actiondisc_2 6 actiondisc_1 6 actiondisc_0 6
NekonyancerLet's take a look at *construction.* When picked, the tile will move to cover the next space, which is a *donation* event. *Click on construction. Then click confirm at the top.*3actiondisc_261820d3b12bbc10actiondisc_2 16
NekonyancerSince we triggered a donation event, we get to make a donation! Donations determine what sorts of criteria will give you points at the end of the game. For example, this one here will give you *4 points* for each [red]Public Infrastructure[/red] project you've completed.1donationclick_1061828ea5b95ee00donationclick_10 6
NekonyancerUnfortunately, our first donation will cost us *$ 5*, which we don't have! We could use one cube as one dollar, but a cube is usually worth much more than that. Eh, let's pass. Don't worry, we'll have plenty of opportunities to donate later! *Click on pass at the top.*2donationclick_1061828ea5b95ee10
NekonyancerLooks like White decided differently. He used an action cube as cash so he could make this donation. Now that he has, *no one else can take this particular donation!*1donationclick_12618349767131a00
NekonyancerNow, time for *construction!* During a construction turn, each player may activate *all* of their construction departments in their company. But everyone starts with just one.2maintitlebar_content618349767131a00
NekonyancerOur construction department says that we can send *activated* employees there on *missions.* When we do, we can construct a project somewhere in that region! Let's give it a try!3deptclick_11618349767131a00deptclick_11 6
Nekonyancer1. Click on this department. 2. Click on *West* at the top. Alternatively, you can click on the *West* rotating circle on the US map! 3. Click on *Commerce* at the top. Alternatively, you can click on the circle next to the *commerce* building tab! 4. Click on the *Commerce* icon in *Denver!*4deptclick_11618349767131a10deptclick_11 17 tabbubble_commerce_11941354 19 cityprojclick_20_1 20 missionbubble_3 18
NekonyancerOne down, one to go. We still have this department selected, so... 2. Click on the *South* button or the *South* bubble. 3. Click on the *Industry* button or the *Industry* project tab. 4. Click on the Industry icon in *Atlanta!*1deptzone_11941354_116183520be521910tabbubble_industry_11941354 19 cityprojclick_6_2 20 missionbubble_1 18
Nekonyancer*Perfect!* Five things to note here... *1.* Our construction department has now gone dark. That means we can't use it again this turn. We don't have any more employees here anyway.1deptclick_116183522dc319600deptclick_11 6
Nekonyancer*2.* We now have employees out in the field. One is in the West, and one is in the South. They will be important soon!2missionzone_wrap_36183522dc319600missionzone_wrap_1 6 missionzone_wrap_3 6
Nekonyancer*3.* We now have more completed projects on the map. Each of these projects is worth victory points at the end, depending on the city in which it's built. *Our projects in Pittsburgh, Denver, and Atlanta are each worth two points!* Also, they're helping us make a *connected chain of projects,* stretching all over the country!3cityprojtoken_20_16183522dc319600cityprojtoken_3_0 6 cityprojtoken_6_2 6 cityprojtoken_20_1 6
Nekonyancer4. Now look at these small cities with small orange ! in them. If you build a project in one of [red]these cities,[/red] you also get a bonus depending on where you are in the *[blue]transportation track[/blue]* in that region. More on transportation tracks later!4main_board6183522dc319600cityproj_13_0 6 cityproj_16_0 6 cityproj_17_0 6 cityproj_19_0 6 cityproj_29_0 6 cityproj_30_0 6 cityprojtoken_31_0 6 region_tooltip_2 7 region_tooltip_3 7
Nekonyancer*5.* Those projects came off our project tabs, exposing some important icons. These icons will give us *income* later! Each project gives a different kind of income: [red]Public Infrastructure: Victory Points[/red] Industry: Action Cubes [blue]Commerce: +2 dollars[/blue] [green]Housing: +1 dollar/New Employees[/green]5deptclick_56183522dc319601project_tab_commerce_11941354 6 project_tab_industry_11941354 6
NekonyancerI know that's a lot to take in. This is a complicated game, but it'll come together! :) *For now, click End Turn / Activate Employees.*6endturn6183522dc319610endturn 16
NekonyancerThe next player chose *Human Resources.* The tile moved onto this space, which is labeled *West.*1cog6187e9f7bf1c600deptzone_11941354_12 10 deptzone_11941354_13 10 deptzone_11941354_14 10 deptzone_11941354_15 10
NekonyancerThis will allow anyone with employees in the *west* to recall them! When recalled, they grant *income!*2cog6187e9f7bf1c600
NekonyancerWhen we collect income, we will gain everything on the *exposed circles on our project tabs.* [green]In our case, we'll get +1 action cube and +$ 2.[/green]1deptzone_11941354_5618871d141e7801project_tab_commerce_11941354 6 project_tab_industry_11941354 6
NekonyancerIn addition, we will get the income shown on this track - called a *transportation track* - multiplied by the number of employees we're recalling. [green]In our case, our marker is on $ 1, and we're recalling one employee, so we'll get $(1x1). [/green]2region_tooltip_3618871d141e7800region_tooltip_3 6
Nekonyancer*Click on Collect Income at the top. Then click on 1 to return 1 employee.*3generalactions618871d141e7810
NekonyancerTime to perform the *Human Resources* action! Just like before with the construction action, we can activate *every* Human Resources department we have! Which is, um, just one for now. Each activated employee in this department will give us *3* points of movement for other employees!1deptclick_136188edf3b6eb600deptclick_13 6
NekonyancerUnlike the *construction* department, the employees here don't have to go on *missions.* They can keep working here round after round!2deptclick_136188edf3b6eb600
NekonyancerNow, let's get to it! *1.* Click on the Human Resources department. *2.* Send the two employees in the lobby to the *construction* department. *3.* Finally, click Confirm Movement at the top! 3deptclick_136188edf3b6eb610dept_11941354_11 12 deptclick_13 6
NekonyancerGreat! *Now click on End Turn / Activate Employees.*1endturn618919ef5de6910trade_goods 6
NekonyancerTime to activate our employees again for each! Please note that our employees in *Human Resources* do not have to activate again because they did not move. *Click on Confirm* at the top.1deptzone_11941354_1161891a24d2bb910deptzone_11941354_11 6
NekonyancerThe next player chose *Management.* The Management tile moved onto a space marked *South.* That means we can recall our employee from the South and get income! *Click on Collect Income, then 1.*1return_16189dcf5d4aa110
Nekonyancer*Management time!* We have *two management departments* and we can activate both of them.1deptclick_96189fe9cb9fb500deptclick_9 6 deptclick_10 6
NekonyancerFirst, let's use this one: *Strategic Planning!* Each employee in this department allows you to acquire a new department at the cost of *2 action cubes per department.* However, if we place a department *ONTO* an employee, the cost is *reduced by 1 cube!*2deptclick_106189fe9cb9fb500deptclick_10 6
Nekonyancer*1.* Click on this department. *2.* Click on the empty space on the left where our employee is waiting.3deptclick_106189fe9cb9fb510deptclick_10 17 deptclick_12 18
NekonyancerWonderful! Next, let's use our *Commerce and Finance department.* Each employee in this department can do 1 of 4 things: *1.* Generate $ 3. *2.* Generate 1 action cube. *3.* Go on a mission, generating $ 6. *4.* Go on a mission, generating 2 action cubes.1deptclick_9618a7f451e72c00deptclick_9 6
NekonyancerLet's try it! *1.* Click on this department. *2.* Click on East. *3.* Click on (Cube Cube).2deptclick_9618a7f451e72c10deptclick_9 6
NekonyancerGreat! Our employee is now in the East. [tip] [green]It's good to send employees on missions in many different regions, so you can get income as often as possible![/green] *Now end your turn.*1endturn618a7f7337a8810trade_goods 6
NekonyancerCurses! Another donation opportunity, and we don't have cash to spare. Well, when we finally get to make one, it will cost $ 5. The one after that will be $ 10, then $ 15, and so on.1main_board618e320c0645000
NekonyancerHm. The next player chose *Human Resources.* We don't really need Human Resources right now. We only have one idle employee. So... let's do something else! *Click on Use Action Choice tile.* *Then click on Research and Development.*1joker_36190586f1fdb210
NekonyancerThere! Now we can do *R&D* instead of Human Resources this turn! Unfortunately, we only get one of those action choice tokens *per game.* As you can see on the right, our token is now flipped over, showing an X. [tip] [green]If you go the whole game without using it, you get an extra 3 victory points![/green]1archivecontrol_editmode_centercomment61905a1e196f700actionjoker_11941354 12
NekonyancerNow for *R&D!* Each employee in this R&D department gives us *+3 study points.* These study points can be used in 2 ways: *1.* Prepare more projects. *2.* Move on transportation tracks. *Click on the department.*2deptclick_1561905a1e196f710deptclick_15 6
NekonyancerNow let's spend those study points! *1.* Click on Spend x 9. *2.* Click on the buttons next to the Industry and Housing project tabs. (Once each.) *3.* Click on the [red]highlighted[/red] space in the East transportation track. *4.* Click confirm.3spend_study61905a22da33a10spend_study 17 tabbubble_housing_11941354 18 tabbubble_industry_11941354 18 transportclick_0_2 19
NekonyancerGreat! This prepared new projects for our next *construction* action! If we continue to research more and more, eventually these tabs will run out of projects and give us endgame points instead.1deptclick_461905a9ca417e01project_11941354_housing_1 6 project_11941354_industry_1 6
NekonyancerIt also boosted us on this transportation track. When we recall an employee from this region, we'll get the bonus shown: a new employee! [tip] [green]If we reach the *end* of the track, we can get a special bonus of $ 10! Only one person can claim that bonus![/green] *Now, click on End Turn / Activate Employees.*2transportclick_0_261905a9ca417e10region_tooltip_0 6
NekonyancerAnd that's it! Play will continue this way for twenty turns. A couple extra things to note about the last few turns: - The last space in each row both recalls employees AND allows for donations. - You can perform an action even AFTER the corresponding icon reaches the end of the table. The icon on the row just under that will move instead. For example, if we performed Management a 6th time, the Construction icon would move instead. If Construction had already reached the end, R&D would move.1timeline_sides61905aa86ed8800eventbubble_3_5 11 eventbubble_2_5 6 eventbubble_1_5 6 eventbubble_0_5 6
NekonyancerAt the end of the game, points are awarded for many things: *1. Extensively researched project tabs.* As you research more and pull these tabs further out, eventually they will stop providing projects and merely grant endgame points.2archivecontrol_editmode_centercomment61905aa86ed8800project_tab_housing_11941354 6 project_tab_commerce_11941354 6 project_tab_industry_11941354 6 project_tab_public_11941354 6
Nekonyancer*2. Departments in your company.* Each added department on any of the first three rows grants *2 victory points.* Each added department on the top floor grants *3 victory points.*3project_tab_industry_1194135461905aa86ed8800department_vp_0_11941354 6 department_vp_1_11941354 6 department_vp_2_11941354 6 department_vp_3_11941354 6
Nekonyancer*3. Activated workers.* Each activated (standing up) worker grants 1 victory point.4company_board_1194135461905aa86ed8800worker_11941354_10_0000ff_0 6 worker_11941354_11_0000ff_2 6 worker_11941354_11_0000ff_3 6 worker_11941354_12_0000ff_0 6 worker_11941354_13_0000ff_0 6 worker_11941354_14_0000ff_6 13 worker_11941354_15_0000ff_0 6 worker_11941354_15_0000ff_1 6 worker_11941354_15_0000ff_2 6
Nekonyancer*4. Donations.* Each donation can grant a maximum of *12* victory points.5main_board61905aa86ed8800
Nekonyancer*5. Projects in cities.* Each grants victory points, depending on the city. They're all labeled.6main_board61905aa86ed8800cityprojtoken_3_0 6 cityprojtoken_6_2 6 cityprojtoken_20_1 6
Nekonyancer6. Connected projects. San Francisco, Chicago, New York, and New Orleans are all worth *connection points.* Count up points for the cities you have connected with projects, then look at your transportation tracks, noting the *lowest* transportation track out of the connected cities. Then consult this graph for points.7tooltip_final_linkage_chart61905aa86ed8800tooltip_final_linkage_chart 6
NekonyancerFor example, if you had all the cities connected, and had 3 of the four tracks completely upgraded (the last track being untouched), then you would earn *18 points.*8tooltip_final_linkage_chart61905aa86ed8800
NekonyancerWhoever has the most points at the end is the most cunning businessman, the most historic philanthropist, and most importantly, *the winner!*9archivecontrol_editmode_centercomment61905aa86ed8800
NekonyancerI hope you enjoyed this tutorial for *Carnegie!* Now get out there and make some money!10archivecontrol_editmode_centercomment61905aa86ed8800
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Carnegie rules: interactive tutorial
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Carnegie

How to play?
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Carnegie《卡內基》中文規則
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Secret Donation
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Solo Difficulty
Beginner

publisher

Designer: Xavier Georges

Artist: Ian O'Toole

Developed by: paramesis

Release 210812-1806


Ambient music for Carnegie

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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