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Nekonyancer

Let's learn how to play Architects of the West Kingdom!

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This tutorial exists thanks to: Nekonyancer
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Nekonyancer[img]https://x.boardgamearena.net/data/tutorials/img6785ed09a60155.71085764.jpg[/img] You are a royal architect of the Carolingian Empire, trying to impress the king. Other architects will stop at nothing to slow your progress. Will you remain virtuous or rub elbows with thieves and black marketeers? [green][tip] This tutorial is best viewed on a computer![/green]1archivecontrol_editmode_centercomment000
Nekonyancer!!! Unfortunately, this tutorial does not allow for interactivity. The text is written so that it simulates interactivity, but you'll have to click on *"Continue"* buttons instead of the cards or spaces. Sorry, there's nothing I can do about it. =/2archivecontrol_editmode_centercomment000
NekonyancerIn *Architects of the West Kingdom,* you and your opponents will take turns placing workers on the board to execute actions. These actions include recruiting apprentices, constructing buildings, gathering resources (both legally and illegally), and arresting your opponents' workers! [green]After a certain number of construct actions, whoever has the most points wins![/green]3archivecontrol_editmode_centercomment000
NekonyancerBefore the game starts, each player has to hire an [blue]*apprentice.*[/blue] Most apprentices empower certain actions.4apprentice1000apprentice1 7 apprentice23 7 apprentice22 7 apprentice30 7 apprentice18 7 apprentice10 7 apprentice2 7 apprentice29 7
NekonyancerMost apprentices have three important bits of info: [red]*Skill*[/red] (required to construct certain buildings). [img]https://x.boardgamearena.net/data/tutorials/img6785ed09c72294.28324768.jpg[/img] [green]*A virtue effect*[/green] (more about virtue later). [blue]*A benefit*[/blue] (in this case, +2 bricks when taking the Black Market action).5apprentice22000
Nekonyancer[red]Let's stay away from unsavory types like the Swindler.[/red] This *miner* looks like he understands the value of a hard day's work. He'll give us *+1 brick* each time we take an action in the mines. *Pick him!*6apprentice29000apprentice22 13 apprentice29 16
NekonyancerGood! Now our opponent will take an apprentice.1apprentice22642989286174400
NekonyancerNext, scroll down. It's time for the [blue]*building draft!*[/blue] First, I'll give you some info about the buildings. Each one has... [blue]*Skill requirements and resource costs.*[/blue] [green]*A victory point value.*[/green] [img]https://x.boardgamearena.net/data/tutorials/img6785ed09eb8d34.26549643.jpg[/img] [red]*A Virtue effect.*[/red] *Another effect.*1playerboard9214348764298948ef1f801building4 7 building9 7 building20 7 building37 7
NekonyancerEvery card's virtue effect (the purple banners) is always accompanied by a *lightning bolt.* This indicates that the virtue effect happens instantly when the card is constructed. [green][tip] This also applies to recruiting apprentices![/green] The effect at the bottom of each structure often has a lightning bolt as well.2building3764298948ef1f800
NekonyancerIf a building's effect does NOT have a lightning bolt, it will have a *flag* instead. This indicates that it will only matter at the end of the game. [green][tip] If you hover over a building with your mouse, a description of the building's effect should pop up![/green]3building2064298948ef1f800
NekonyancerLike I mentioned, we'll go through a *building draft.* Each player starts with a draft hand of four buildings, picks one of them, and passes the remainder to the next player. [blue]Hmm, which one should we take?[/blue]4building964298948ef1f800
NekonyancerThe Clay Market requires a *tiling skill,* costs some clay (among other resources), and will grant extra points if we have the most clay in our inventory. [blue]*Our miner*[/blue] has the tiling skill and will help us get extra clay, so the Clay Market is perfect for us! *Take the Clay Market!*5building964298948ef1f800apprentice29 7 building9 16
Nekonyancer*Good!* Now it's in our real hand. Later, we'll be able to spend resources to play it. We won't get any benefits from this card unless we do that. [blue]Now we'll pass the remainder of our draft hand to our opponent. Our opponent will do the same.[/blue]1building964298a4c5404900
NekonyancerAlright, here's what our opponent handed us. *Take the Armoury!*1building2764298a827232500building27 16
NekonyancerOur first draft hand was handed back to us. We have to take one more card from here. The last card will be discarded. *Take the University!*1building2064298a99d8d8000building20 16
NekonyancerAlright, now the game will really begin! Each turn, you must send one of [red]*your workers*[/red] to one of the locations on the board. [green]I know 20 workers sounds like a lot, but you'll need every last one of them![/green]1res8_9214348764298b11b98a600res_92143487_8 1 res8_92143487 1 res8log_92143487 1
NekonyancerLet's start with the Mines. You can acquire clay and gold here! *Click on the mines!*2actmines164298b11b98a600actmines1 16
Nekonyancer*Good!* That worker earned 1 clay, plus 1 for each worker at the location, including itself. We also earned 1 clay because of the [red]*apprentice*[/red] we started with (the miner)! [green]That's a total of 3 clay![/green]1archivecontrol_editmode_centercomment64298b1800f8e00apprentice29 6
NekonyancerAlright, next turn! Note that your worker is still at the mines! The interesting thing about Architects is that your workers *hang around,* making your future actions stronger! [red]If we mine clay again, we'll get four more: 1 from the action, 2 from our workers, and 1 from our miner![/red]1rewardcpt64298b4ad109900
NekonyancerHowever, there's an alternative at this space. Instead of mining clay, we can mine 1 gold for every two workers we have. Our Miner will still trigger, giving us 1 clay. Let's do it! *Click here to mine gold!*2actmines264298b4ad109900actmines2 16
Nekonyancer*Great!* Most of the action spaces in this game work the same way, granting larger and larger rewards as you accumulate more workers. [red]Seems like things could snowball out of control very quickly, doesn't it?[/red]1rewardcpt64298b6b5768800
NekonyancerIt looks like our opponent, [green]*Nekonyancer,*[/green] is trying to snowball off the *Silversmith.* They already placed three workers there! [green][tip] You can hover over the Silversmith to see what it does![/green] Luckily, there's a special action we can take to keep our opponents in check!2actsilversmith64298b6b5768800
NekonyancerIt's the *Town Centre!* When you place a worker here, you can *arrest* all of one player's workers on a space, placing them on your personal board. It only costs 1 silver. Let's try it! *Click on the Town Centre!*3acttowncenter64298b6b5768800acttowncenter 16
NekonyancerNow we have to choose a location! Careful though, the tutorial is a little finicky here. [green]*Nekonyancer*[/green] has three workers at the Silversmith. *Click on the worker on the right!*1txtforest64298b73a110800
Nekonyancer*Awesome!* If you scroll down, you'll see our [green]*opponent's workers*[/green] are safely locked away on our personal board. By the way, you can also use the *Town Centre* action to arrest your own workers! Nothing bad happens if you do. They just join the rest of your available workforce.1taxcoins64298b763e5c900
NekonyancerIf we had more workers here, we could pay silver to capture workers from more players at the same location as the first capture at the cost of 1 coin per player!2acttowncenter64298b763e5c900
NekonyancerAlso, did you notice that the costs are different colors? The coin for the basic action is [red]*red.*[/red] The coin for additional actions is *black.* Red coins mean [red]*taxes.*[/red] You have to pay either way, but instead of putting the coins in the supply, taxes are deposited in the [blue]*Tax Stand.*[/blue]3acttowncenter64298b763e5c900taxcoins 7
NekonyancerOur opponent just used a *Black Market* space! Only the most villainous of scallywags use those actions! They're a great way to get lots of precious resources quickly, but you have to pay a lot for them - [red]both in silver and in soul![/red]1phblackmarket264298b8e6542600virtue6 3
NekonyancerThey paid *three silver* for this action, and they moved one space down on the [green]*Virtue track,*[/green] which is located along the left side of the main board. In return, they took all the resources shown on [blue]*this card!*[/blue]2phblackmarket264298b8e6542600phblackmarket2 2 virtue6 3
NekonyancerOur opponent got a lot of resources from that action. If we want to catch up, we might have to stoop to their level. Let's steal from the [red]*Tax Stand!*[/red] We'll lose two points of Virtue, but the money will help get us back in the game! *Click here to steal from the Tax Stand!*3acttaxstand64298b8e6542600taxcoins 6 acttaxstand 16
Nekonyancer*Good!* Now I'll explain the [green]*Virtue Track,*[/green] so you can understand the ramifications of our dastardly deeds. The higher we get on the track, the more *Victory Points* we'll score at the end of the game. This is indicated by the *yellow banners* next to all the high and low spaces on the track. [red]Looks like we're already in negative point territory... but so is our opponent![/red]1virtue664298ba7abcab00virtue6 6
NekonyancerIf we get any [red]*lower,*[/red] the clergy won't let us work on the Cathedral. [green](More on the Cathedral later!)[/green] [blue]*Lower still,*[/blue] and our morals will decay to the point where we can ignore silly social responsibilities like *taxes.* That means we could take actions like the [green]*Town Centre*[/green] without paying!2archivecontrol_editmode_centercomment64298ba7abcab00virtue1 2 virtue2 2 virtue3 2 virtue4 2 virtue5 1 acttowncenter 3
NekonyancerIf our Virtue rises all the way to [blue]*10*[/blue] or above, the [red]*Black Market*[/red] folks will refuse to associate with us, and we'll lose access to those actions!3virtue1164298ba7abcab00bmcard1 13 phblackmarket2 13 virtue11 2 actblackmarketa 13 actblackmarketb1 13 actblackmarketb2 13 actblackmarketc 13
NekonyancerNext, let's learn about the *Workshop.* It lets you either: [blue]- Pay 4 silver (2 of which is taxed) to hire a new apprentice[/blue] OR [red]- Gain 1 building card, plus 1 per worker you have on the space.[/red]1actworkshop164298bc607ac700actworkshop1 2 actworkshop2 1
NekonyancerI think we're gonna need more help. *Click here to hire a new apprentice!*2actworkshop164298bc607ac700actworkshop1 16
Nekonyancer[blue]Great! Now we have to select an apprentice.[/blue] Our choices are a bit more restricted than they were at the beginning of the game though. Do you see the worker markers between the two rows of cards? They indicate which apprentices we can recruit [red]without paying additional silver.[/red]1apprentice264298bcd010fe00
NekonyancerSince we only have one worker at the workshop, the only apprentices we can hire without paying more are the [blue]*Labourer*[/blue] and the [blue]*Stonecutter.*[/blue] [red]If we choose any others, we'll have to place one silver on each apprentice to the left of the one we choose![/red]2apprentice3364298bcd010fe00apprentice33 7 apprentice23 7
NekonyancerFor example, we'd need 3 workers to hire the [red]*Patron*[/red] for free. If we didn't have 3, we'd have to put one silver on the [blue]*Stonecutter*[/blue] and one on the [blue]*Squire.*[/blue] [green]Whenever an apprentice with coins on it is recruited, the recruiting player takes those coins too![/green]3apprentice1064298bcd010fe00apprentice23 7 apprentice30 7 apprentice10 6
NekonyancerLet's just go with the Stonecutter. *Click on the Stonecutter to recruit him!*4apprentice2364298bcd010fe00apprentice23 16
NekonyancerGood! As you can see, all the apprentices to the right of the one we took moved over to fill the empty spot. [blue]*A new apprentice*[/blue] was drawn to fill the far-right spot.1apprentice3064298bd6bf76000apprentice10 14 apprentice20 14 apprentice25 2
NekonyancerOur opponent just went to the Black Market again! This time, they used the middle space, which costs 2 coins and 1 Virtue. That space allows you to: [blue]*- Take a new apprentice*[/blue] OR [red]*- Draw five building cards and keep one of them.*[/red]1actblackmarketc64298c05661ae00actquarry 16 actblackmarketb1 7 actblackmarketb2 7
NekonyancerWhen you get an [blue]*apprentice*[/blue] from the Black Market, your choices are not limited. You can pick any of the available eight, and you don't have to pay any extra coins.2actblackmarketb164298c05661ae00actblackmarketb1 7
NekonyancerAlright, it's our turn now. Let's put our new stonecutter to work! *Get some stone!*3actquarry64298c05661ae00actquarry 16
NekonyancerOur opponent just took the [red]*last available Black Market action!*[/red] Whenever this happens, it triggers a...1actblackmarketa64298c65ea6ad00actblackmarketa 6
Nekonyancer*Black Market Reset!* [blue]A "BMR" has 5 steps.[/blue] *1.* All workers on Black Market spaces are sent to the prison (top-right corner of the board).4actblackmarketa64298c65eaba400
Nekonyancer*2.* New Black Market cards are drawn and placed on [red]*these spaces.*[/red]5bmcard164298c65eac0300bmcard1 1 phblackmarket2 1
Nekonyancer*3.* Any BMR-based apprentices trigger their effects. If you scroll down, you'll see that our opponent has [blue]*one*[/blue] that automatically releases two of their workers from prison.6taxcoin64298c65eae5c01apprentice1 7
Nekonyancer*4.* As indicated [blue]*here,*[/blue] any players with at least 3 workers in prison lose *1 Virtue.* Our opponent briefly had 3 workers here, but their apprentice released two of them, so they're safe for now.7bmreset64298c65eb13800bmreset 7
Nekonyancer*5.* As [blue]*this box*[/blue] indicates, Whoever has the most workers in prison gains one *debt card.* Debt cards are worth negative victory points at the end of the game. You can pay them off before then, but you'll need a specific action to do so. You'll also have to pay some silver.8bmreset64298c65eb13800bmreset 7
NekonyancerScroll down to look at your *player board.* [red]*This number*[/red] indicates how many debt cards a player currently has. [blue]*This one*[/blue] indicates how many have been paid off. [green][tip] Some buildings grant extra victory points for each debt card you paid off![/green]9archivecontrol_editmode_centercomment64298c65eb13801res_92143487_13 1 res_92143487_14 2 res_11941354_13 1 res_11941354_14 2
NekonyancerNext, let's learn about the *Guild Hall.* When you go here, you can either construct one building from your hand or contribute to the construction of the Cathedral. *Click here!*10actguildhall64298c65edfae00actguildhall 16
NekonyancerThe worker we used was laid down in one of these [blue]*worker-shaped spaces.*[/blue] [red]Workers placed here are stuck forever![/red] Workers are always placed as *high* and *left* as possible. That means the next worker placed here will be placed next to ours, in the top row. When the row is full, the next worker after that will start a new row.1guildhall64298c7c4881d00guildhall 7
NekonyancerThe size of each row depends on the number of players. In a *2/3/4/5* player game, each row has *3/4/5/6* spaces. [blue]This is a 2-player game, so each row has 3 spaces.[/blue]2guildhall64298c7c4881d00guildhall 7
NekonyancerAlso, do you see the blue boxes with Xs over the 3rd space of the first three rows? Whenever these spaces are filled, the [blue]*first two available apprentices*[/blue] are discarded.3guildhall64298c7c4881d00apprentice33 2 apprentice30 2
NekonyancerThe first space of the last two rows have a *Black Market Reset* symbol on them. When one of these spaces is taken, a BMR occurs, regardless of how many spaces in the Black Market have been taken by then.4guildhall64298c7c4881d00
Nekonyancer!!! These spaces are important because filling the last available Guild Hall space will trigger the end of the game!5guildhall64298c7c4881d00
NekonyancerAlright, that's enough about the Guild Hall spaces. BGA is waiting for us to either construct a building or contribute to the cathedral. Scroll down to look at your [blue]*hand of buildings!*[/blue]6guildhall64298c7c4881d01building9 7 building27 7 building20 7
NekonyancerIt looks like we have enough clay, stone, and gold for this *Clay Market* building. It also requires an [red]*apprentice with a tiling skill,*[/red] which we have. *Click on the Clay Market!*7building964298c7c4881d00apprentice29 6 building9 16
Nekonyancer*Good!* We paid the necessary resources back to the supply. We needed the [red]*Miner's*[/red] expertise to do it, but he was *not* discarded. He will work for us for the whole game! [green]The Clay Market will give us 6 points at the end of the game, plus 2 more if we have the most clay![/green]1building964298c80a0ebb00apprentice29 6
NekonyancerI want to show you the Cathedral next, but we need more gold for that. *Mine some gold!*1actmines264298c942d73d00actmines2 16
NekonyancerHmm. Our opponent used the [red]*Town Centre*[/red] to arrest all our workers at the Mines. That's okay. We'll get them back later. Let's help with the Cathedral! *Click on the Guild Hall!* (top-left corner)1acttowncenter64298ca664b2a00actguildhall 16 acttowncenter 6
NekonyancerAlright. Now I'll explain how the *cathedral* works. Each player has [red]*one marker*[/red] here. When you work on the cathedral, you simply move your marker up one space, pay the resources shown next to it, and discard one building card from our hand. Then we get to draw a reward card from [blue]*this deck!*[/blue]1cathedral_9214348764298ca978f5100rewardcpt 7 cathedral_11941354 1 cathedral_92143487 1
NekonyancerThis action can only be taken if there's space on the next row for your marker. [img]https://x.boardgamearena.net/data/tutorials/img6785ed0a241254.35421033.jpg[/img] In this example, Green cannot help with the cathedral right now. They have to wait for Red or Blue to advance, freeing up a slot for Green.2archivecontrol_editmode_centercomment64298ca978f5100
NekonyancerAdvancing to the first step will only cost us 1 gold and 1 building card. Let's do it! *Click here!*3actcathedral64298ca978f5100actcathedral 16
NekonyancerNow we have to choose which card will be discarded. Scroll down to see your hand of buildings. *Discard the university!*1cathedral_1194135464298cab5784f01building20 16
Nekonyancer[blue]Did you catch it before it faded away?[/blue] The top card of the [red]*cathedral deck*[/red] was revealed, and we gained the benefits shown on it: [img]https://x.boardgamearena.net/data/tutorials/img6785ed0a45f988.70153089.jpg[/img] *1 Virtue and 2 wood!*1rewardcpt64298cb42079900rewardcpt 6
NekonyancerOkay, there's just one more action space I want to show you: *The Guardhouse.* When you send a worker here, you can take one of [red]*four possible actions*[/red] (plus one more action for each additional worker).1bmreset64298d7f8c19500bmreset 14 actguardhouse1 6 actguardhouse2 6 actguardhouse3 6 actguardhouse4 6
NekonyancerOur opponent just used the [red]*first action*[/red] to place all the workers they captured from other players in prison. They then received *1 silver* for each worker delivered.2bmreset64298d7f8c19500actguardhouse1 6
NekonyancerLet's use the *second one.* It will let us reclaim all our workers from prison! *Click here!*3actguardhouse264298d7f8c19500actguardhouse2 16
Nekonyancer*Good!* I bet I know what you're thinking... what if the opponent doesn't want to put our workers in prison? What if they just hang onto our workers forever? If they do, we can use [red]*this action*[/red] to reclaim our workers directly from their personal board. It's expensive though! When you take the action, you must pay 5 coins OR pay 1 virtue and take a Debt card!1actguardhouse364298daaabca900actguardhouse3 6
NekonyancerThe [red]*last Guardhouse action*[/red] lets you pay six coins to pay off a debt card.2actguardhouse464298daaabca900actguardhouse4 6
Nekonyancer*Okay, I think you've seen enough!* I haven't shown you the [red]*Forest*[/red] or the [red]*King's Storehouse,*[/red] but I think you can figure them out yourself. Just hover over them with your mouse. Also, note that the [blue]*Workshop,*[/blue] where we hired an apprentice earlier, can also be used to get more building cards.3archivecontrol_editmode_centercomment64298daaabca900txtkingsstorehouse 6 txtforest 6 actworkshop1 7 actworkshop2 7
NekonyancerThe game will continue as you've seen until all the [blue]*Guild Hall spaces*[/blue] are filled! After that, whoever filled the last space finishes their turn. Then everyone gets one last turn, including the player who triggered the end. [green]Then we count points![/green]4guildhall64298daaabca900guildhall 7
Nekonyancer[blue]Each player scores...[/blue] > Points for their [green]*constructed buildings*[/green] (including bonuses at the bottom of each card.) > Points shown next to their marker in the [blue]*cathedral.*[/blue] (Points from lower levels are not counted!) > Points for their final position on the [red]*Virtue Track...*[/red]5cathedral_9214348764298daaabca900cathedral_92143487 2 virtue7 1 building9 3
Nekonyancer> 1 point for each unused gold or marble resource. > 1 point for every ten unused silver coins. > Minus 2 points for each unpaid Debt card. > Minus 1 point for every two workers left in prison. [green]Whoever has the most points wins the game![/green] [red]Tiebreaker 1:[/red] Position on the Virtue Track! [red]Tiebreaker 2:[/red] Remaining silver!6archivecontrol_editmode_centercomment64298daaabca900
Nekonyancer[blue]*Thank you for playing through this tutorial for Architects of the West Kingdom!*[/blue] If you have any questions or comments about the tutorial, feel free to send *Nekonyancer* a message! A big thank you goes out to *Mistergos* for bringing this game to BGA! Have fun! :D7archivecontrol_editmode_centercomment64298daaabca900
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Black Market Reset
MAISON DES CORPORATIONS
CATHEDRALE
ENTREPOT ROYAL
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MARCHE NOIR
ATELIER D'ORFEVRE
HOTEL DE VILLE
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Architects of the West Kingdom rules: interactive tutorial
Architects of the West Kingdom rules: interactive tutorial
Architects of the West Kingdom rules: interactive tutorial
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Architects of the West Kingdom

How to play?
Competition
Tournament
Strategy tips
Options
Credits

Complete rules:

8
(en)
English Rules
2
(fr)
Règles du jeu
2
(fr)
Annexes aux règles (détails capacités)
2
(uk)
УКРАЇНСЬКОЮ - Слава Україні
1
(es)
Reglas en Español
1
(ru)
Правила игры
1
(pt)
Regras em PT-BR
0
(es)
Manual Oficial en Castellano[]
0
(hu)
Magyar szabálykönyv
0
(pl)
Instrukcja PL
0
(es)
Resumen-reglas_Arquitectos_Reino_del_Oeste_ESP

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Game mode
Normal mode
Game speed
Turn-based • 2 moves per day (+43200 per turn (maximum 129600))
Player board side
Symmetric Side
Live scoring
Off

publisher

Designer: S J Macdonald, Shem Phillips

Artist: Mihajlo Dimitrievski

Developed by: Mistergos

Release 230319-0800


Ambient music for Architects of the West Kingdom

Ambient music provided by our partner Melodice.org



Note: 3D is experimental

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