YRO
The Sunrise Islands, home of small but fierceful animal folk;
The Wooden Conclave, that reunites all the magical creatures of the Forest;
The Wandering Market, that travels and trades without rest;
The Mining Company, where the inventors create new technologies;
The Floating City, where Magic and Technology find their balance;
The Dragon Knight, sworn protectors of the land of Yro.
From these factions you will recruit members for your guild, to create a powerful party and complete the most rewarding quests!
In Yro you have to recruit adventurers in your guild and place them in a 3x3 grid you build during the game. They all have a Combat Value, that will grant points each turn if higher than the opponents’ one; they can grant you Magic and Technology resource points, that will unlock more powerful abilities Gold that will be useful to recruit more Adventurers and Victory points that will lead you to the final victory.
The combat value of your party will be determined by the combat values of your front row of adventurers, and when you recruit 3 adventurers in a row that share a Faction and/or Profession, they will unlock a powerful bonus effect, so wise positioning will also be essential!
Number of players: 1 - 5
Game duration: 6 mn
Complexity: 2 / 5
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Play YRO and 1334 other games online.
No download necessary - play directly from your web browser.
With your friends and thousands of players from the whole world.
Free.
Rules summary
OBJECTIVE
Recruit adventurers for your guild, optimize your formation, and collect the most Victory Points (VP) through combat, technology, magic, and fulfilling quests.
SETUP
- Each player receives a player board and 4 markers (Combat, VP, Technology, Magic).
- Place the shared Combat and Victory board in the center.
- Each player starts with 3 Money and a starting hand of 5 cards.
- Display the Quest cards face-up.
GAMEPLAY
Each round consists of 6 phases, played simultaneously:
1. Discard & Draw Phase:
- Discard any number of hand cards and draw back up to 5 cards.
2. Recruit Phase:
- You may play 0 /1 / 2 cards from your hand by paying their cost (top left) in gold. Each card not played earns 1 gold.
- Place it in your 3x3 grid, orthogonally adjacent to an existing card.
- Complete the recruit effects and link bonuses for the cards that were played.3. Combat Phase:
- Compare your Combat Power with all other players.
- The stronger player(s) receives VP based on the player count.
- Example: In a 5-player game, if two players are tied for first place, they each receive 5 VP. Any second place players receive 1 VP instead of 3. Players in third, fourth, and fifth place will receive no VP
4. Production Phase:
- Every Adventurer with the Production symbol activates that line of text now. Most Production involves adding Magic and Technology.
5. Income Phase:
- Gain 3 Money. Then look for any of your recruited Adventurers with the Income icon ; you gain extra Money as specified on their cards.
6. Victory Point Phase:
- Look for any of your recruited Adventurers with the VP icon , and gain that many VPs.
KEY CONCEPTS
- Factions: There are 6 different factions (e.g., Floating City, Mining Company) essential for line bonuses.
- Professions: Warrior, Wizard, Merchant, etc., also determine synergies within the grid.
- Tech & Magic: These tracks grant additional victory points at the end of the game or via card effects.
- Resources: Symbols on cards that provide permanent cost reductions for recruiting.
END OF GAME
The game ends at the end the round where a player has 9 cards in their grid or a player reaches 40 VPs.
- Every 3 remaining money converts to 1 VP.
- The player with the most VP wins.