#97633: "Trade notification/alert when someone _accepts_ or counteroffers"
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Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v117
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v117
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Which browser are you using?
Google Chrome v117
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Which browser are you using?
Google Chrome v117
• Which part of the rules was not followed by the BGA adaptation
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v117
• What was the game action you wanted to do?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v117
• At which step of the game did the problem occur (what was the current game instruction)?
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v117
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Which browser are you using?
Google Chrome v117
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v117
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Currently you have two options for when to return to your turn after proposing a trade: Either when the first person responds, or when all other players respond. I never use the first option, because the first response is often a rejection of my trade offer, and if so there's no point in me looking until the other player(s) respond(s).
Here's how it should work: As soon as someone accepts, or makes a counteroffer,"notify" you - that is, make it your turn again, even if the other players haven't responded yet. You can then either accept the trade (or counteroffer) and proceed with your turn, OR either rejected the counteroffer or choose to "wait for other responses" - that should be a button. If you do either of those things, the it's no longer your turn, your time stops running, and the game waits for other responses.
In a 4-player game, it's possible for a second player to accept your offer or make a counteroffer, while the last player still hasn't responded. If that happens, just do the same as when the first player accepted or counteroffered.
When all players have responded, there would no longer be a "wait" option.• Which browser are you using?
Google Chrome v117
Report history
If we had such an overhauled trade interface we might not need this suggestion. However, that's a much more complicated thing to design. As long as we've still got the current, really hard to use trade interface, this suggestion is pretty simple and straightforward to implement, and would save significant time on turn-based games.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.