#96434: "QOL: 2 clicks for every rotations, + one has to wait for server sync in-between => too SLOW !"
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Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Which browser are you using?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Which browser are you using?
Mozilla v5
• Which part of the rules was not followed by the BGA adaptation
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
• What was the game action you wanted to do?
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• At which step of the game did the problem occur (what was the current game instruction)?
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Piece rotation isn't handy atm, which really hurts game's pace
I'd expect something closer to Kingdomino.
Best solutions I see
1) Don't bother with rotations ! Ask for 1st and 2nd piece placement + a confirm. Then, just deduce rotations. 2 clicks, smooth action.
2) Add an in-line interface (like Railroad Ink or HappyMeeple's "Cartographers"). A click on the board moves the piece here, then rotate buttons appear. Much slower (and quite bad, IMO), but still less clicks than current implementation.
• Which browser are you using?
Mozilla v5
Report history
This happened to me both on a laptop with Firefox and on a phone with a Chromium-based browser. It seems more frequent on the phone, though.
And agree that the clicking is too clunky.
Suggestions:
1) allow rotation both ways; or
2) if only one way, do not need to re-select tile to continue rotating. the "possible" locations can just appear automatically basing on the orientation of the tile; or
3) display all possible locations and available orientation on the location
Beyond that, the game is sorely lacking an undo once you place the second piece down. The first piece has an undo but the second placement is immediate. Would be nice to have a moment to review before it's finalized and can't be undone.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.