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#8774: "Free Trade Zone"
What is this report about?
What happened? Please select from below
Rules: a rule of the game has not been followed
Detailed description
• Which part of the rules was not followed by the BGA adaptation?
Free Trade Zone says 'Grey world require two fewer settlers to complete (but no fewer than two)'
I had one die on a 1-cost grey world, settle phase happened, but I did not settle the world. The only reason for this I can imagine is because of the 'no fewer than two' restriction of FTZ, but in this case it should not be applicable, I guess, because it should not make settling a world more expensive in any case• Is the rules violation visible on game replay? If yes, at which move number?
yes, move #180• Which browser are you using?
Google Chrome v62
Report history
Dec 18th 2017 9:52 •
Dec 24th 2017 1:27 •
MeglaGnome • Bug has not been reproduced by developers yet:
Jan 8th 2018 1:00 • Free Trade doesn't seem to give a discount if the grey world already has a dice on it, or if you are settling multiple grey worlds in one settle phase.
jfowler • Bug has not been reproduced by developers yet:
Jan 19th 2018 1:40 • I got the same problem, a cost 1 grey world, one die on it, but settle was not done.
TAble 36851575
Move 125
TAble 36851575
Move 125
fynjy • Bug has not been reproduced by developers yet:
Mar 2nd 2018 6:11 • I got the same problem
table=38201254
in the end
table=38201254
in the end
travbot • Bug has not been reproduced by developers yet:
Mar 13th 2018 17:32 •
Mar 28th 2018 4:41 • happened twice so far in game 38461427
Opponent has a single die settlement and a die is placed on the settlement, but the settlement is not resolved.
Opponent has a single die settlement and a die is placed on the settlement, but the settlement is not resolved.
PastorPew • Bug has not been reproduced by developers yet:
May 2nd 2018 4:31 • Furthermore - I had a die on a 1 point gray world (that didn't build!) - when the next settle event happened, it took a SECOND die to the world to build it (even though it was a one point world)!
Table #39960392
Table #39960392
SultanJafar • Bug has not been reproduced by developers yet:
Jun 18th 2018 22:38 •
Jun 25th 2018 14:17 • Same error. Game 4328516.
1 point gray world cost 2 dice. 2 point gray world took 2 dice.
1 point gray world cost 2 dice. 2 point gray world took 2 dice.
Carnie • Bug has not been reproduced by developers yet:
Jun 26th 2018 16:33 • Same issue on table 41387396
A 1-cost grey world took 2 dice to settle.
A 1-cost grey world took 2 dice to settle.
bad_luck • Bug has not been reproduced by developers yet:
Jul 31st 2018 12:58 • Same issue on table 41963081
A 1 cost grey world needs more to settle
A 1 cost grey world needs more to settle
bad_luck • Bug has not been reproduced by developers yet:
Jul 31st 2018 13:02 •
Aug 13th 2018 5:29 • Note: Bug 8803 (currently with 7 votes) looks like a dup of this bug
Quax • Bug has not been reproduced by developers yet:
Sep 24th 2018 18:36 • regarding to the original entry of this bug: A discount can never reduce the costs to less than 1, so no free build with FTZ.
Regarding to the other entries: okay, that really sound weird.
my entry: table 44035007, turn 147: I've already had a die on a 2-world, build than the ftz and then happens a settle phase again with no effect. In the first I've assumed that the condition is not checked again as long as I spent no dice in that phase (should be checked regardless of that), but looking at the other entries there may also some miscalculation when solving the effect.
Regarding to the other entries: okay, that really sound weird.
my entry: table 44035007, turn 147: I've already had a die on a 2-world, build than the ftz and then happens a settle phase again with no effect. In the first I've assumed that the condition is not checked again as long as I spent no dice in that phase (should be checked regardless of that), but looking at the other entries there may also some miscalculation when solving the effect.
Haventaclue • Bug has not been reproduced by developers yet:
Oct 15th 2018 15:56 • Me too
Table no. 44802613
Move no. 191
And it is "wrong" according to the game creator's response on BGG:
boardgamegeek.com/article/18197147#18197147
Table no. 44802613
Move no. 191
And it is "wrong" according to the game creator's response on BGG:
boardgamegeek.com/article/18197147#18197147
afungusamongus • Bug has not been reproduced by developers yet:
Feb 15th 2019 2:09 • One of the game's designers (Tom Lehmann) confirmed that FTZ "does NOT make cost 1 gray worlds cost 2, as the parenthetical restriction modifies the first clause and is not a separate rule." This is definitely a bug.
magicPepper • Bug has not been reproduced by developers yet:
Apr 10th 2020 1:48 • With Free Trade Zone in play, "Fifth Colony", a grey "1" planet, needs now 2 dice to be finished.
This is wrong and probably caused by the "(minium 2 cost)" line of Free Trade Zone.
Game: #72611830
Move 177 :9:00:15 PM
magicPepper baut Fünfte Kolonne (Kosten: 2).
This is wrong and probably caused by the "(minium 2 cost)" line of Free Trade Zone.
Game: #72611830
Move 177 :9:00:15 PM
magicPepper baut Fünfte Kolonne (Kosten: 2).
joblivious • Bug has not been reproduced by developers yet:
May 7th 2020 5:01 • I believe Free Trade Zone is *increasing* the cost of 1-cost grey world developments to 2
PibbXtra • Bug has not been reproduced by developers yet:
May 15th 2020 4:11 • I played a die on Fifth Column, a 1-cost gray world while having Free Trade Zone in my tableau. Almost cost me the victory as I was counting on that tile to get to the 12 tiles to end the game.
Table #87194582
Move #281
You can see it in the screenshot. A die sits on a 1-cost world and it is somehow not completed.
imgur.com/0MfCGuI
Table #87194582
Move #281
You can see it in the screenshot. A die sits on a 1-cost world and it is somehow not completed.
imgur.com/0MfCGuI
Sandoval • Bug has not been reproduced by developers yet:
May 19th 2020 22:16 • A literal interpretation of the card makes it seem like this is working like intended.
The clarification by the co-designer at boardgamegeek.com/thread/1312841/article/18197147#18197147 clears up the confusion: This really is a bug.
The clarification by the co-designer at boardgamegeek.com/thread/1312841/article/18197147#18197147 clears up the confusion: This really is a bug.
comicalalex • Bug has not been reproduced by developers yet:
Jun 15th 2020 21:57 • Exactly the same situation- Free Trade Zone increases the cost of Fifth Column to 2.
Table ID #95709387
Fifth Column is played for a cost of 2 at move #421.
Table ID #95709387
Fifth Column is played for a cost of 2 at move #421.
dkaliumbra • Bug has not been reproduced by developers yet:
Aug 31st 2020 21:50 • I had fifth column with the free trade zone, would not play with the one die as shown on the attachment..
imgur.com/a/m5agWh9
imgur.com/a/m5agWh9
razzinplant • Bug has not been reproduced by developers yet:
Sep 1st 2020 16:29 •
Sep 2nd 2020 14:20 •
Sep 15th 2020 0:34 • Same problem. Free trade zone made high gravity world cost two instead of one. Table 109968281
HippoMcFly • Bug has not been reproduced by developers yet:
Sep 19th 2020 5:15 • I had the same issue in a game I just played.
Table: 112948449
Green player
Table: 112948449
Green player
Niall • Bug has not been reproduced by developers yet:
Oct 17th 2020 18:32 • Table #117517690
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
Move #148
Same problem - built high-gravity world and it should have taken one die, but took two, tying up multiple dice on the world below, that should have also been completed in the same turn. I also had free trade zone, and suspect that for grey worlds, it is reducing the build cost by 2, then topping up to 2, even if the cost started at 1. Looks like it’s been a known problem for ages, and it just completely messed me up! Should be an easy fix, would appreciate for future. Many thanks.
Miriam_R • Bug has not been reproduced by developers yet:
Oct 20th 2020 21:34 • I also had it on Table #118502896, in the last move.
walkie • Bug has not been reproduced by developers yet:
Oct 27th 2020 20:17 • Just encountered this bug at Table #117289507, move #211.
Eigeneier • Bug has not been reproduced by developers yet:
Oct 28th 2020 22:23 •
PhilNi • Bug has not been reproduced by developers yet:
Nov 5th 2020 6:04 • Had this happen the other day. For reference, the game developer has stated here: www.boardgamegeek.com/thread/1312841/article/18197147#18197147
That 1 cost grey worlds should be unaffected by Free Trade Zone.
Haven't had a chance to check the interaction with Replicant Robots but that should be checked at the same time.
That 1 cost grey worlds should be unaffected by Free Trade Zone.
Haven't had a chance to check the interaction with Replicant Robots but that should be checked at the same time.
Timbits • Bug has not been reproduced by developers yet:
Dec 1st 2020 11:16 • Just happened to me too, table # 127697180, Fifth Column should have been built with 1 worker, but I have Free Trade Zone in play.
boardgamearena.com/1/rollforthegalaxy?table=127697180
boardgamearena.com/1/rollforthegalaxy?table=127697180
nccc • Bug has not been reproduced by developers yet:
Jan 6th 2021 9:11 • well thats why u SHOULDNT build that tile, at least b4 the bug(?) is fixed.
SauerTroger • Bug has not been reproduced by developers yet:
Jan 12th 2021 16:10 • Me too!
It failed to build fifth column even though it had a red die on it.
I also had a 3 cost grey world which required all 3 settlers even though I had Free Trade Zone
It failed to build fifth column even though it had a red die on it.
I also had a 3 cost grey world which required all 3 settlers even though I had Free Trade Zone
_asmith_ • Bug has not been reproduced by developers yet:
Jan 30th 2021 4:54 • Just happened for me on table #143540691 move #103
cora36 • Bug has not been reproduced by developers yet:
Mar 1st 2021 20:34 • Same issue :
table #152154010
(last move, i didn't get the tile because of the bug... )
imgur.com/a/EqyMbbV
This bug is openned for 4 years ?!! ...
table #152154010
(last move, i didn't get the tile because of the bug... )
imgur.com/a/EqyMbbV
This bug is openned for 4 years ?!! ...
_asmith_ • Bug has not been reproduced by developers yet:
Mar 30th 2021 19:41 • Just happened AGAIN for me.
Why hasn't this bug been fixed? This is a 3 year old ticket first reported in 2018.
Table #159977651
Move #99
Why hasn't this bug been fixed? This is a 3 year old ticket first reported in 2018.
Table #159977651
Move #99
_asmith_ • Bug has not been reproduced by developers yet:
Apr 11th 2021 1:36 • Bug is still there:
the "but no fewer than 2" cost restriction causes $1 grey worlds to be $2 (in my case it was High Gravity World)
Table # 1631600770
Move # 153
the "but no fewer than 2" cost restriction causes $1 grey worlds to be $2 (in my case it was High Gravity World)
Table # 1631600770
Move # 153
_asmith_ • Bug has not been reproduced by developers yet:
May 30th 2021 1:28 • Clearly I am the only person that is stupid enough to take this tile anymore, but the bug is still not fixed.
Table 176422142
Move #73
Table 176422142
Move #73
henniss • Bug has not been reproduced by developers yet:
Jun 20th 2021 19:13 • table: 181595364
move: #216
I ran into this; my fifth columnists cost 2.
move: #216
I ran into this; my fifth columnists cost 2.
ginsuknight • Bug has not been reproduced by developers yet:
Aug 5th 2021 18:38 • table 191552354
move 133/134
player red/ginsuknight
Had "free trade zone" and 3 planets queued up.
"High Gravity World" 1-gray, "Asteroid Belt" 2-brown, "Gateway Station" 3-gray with 4 settlers
"High Gravity World" charged me 2 rather than 1 so only "High Gravity World" and "Asteroid Belt" were built and all settlers were used.
move 133/134
player red/ginsuknight
Had "free trade zone" and 3 planets queued up.
"High Gravity World" 1-gray, "Asteroid Belt" 2-brown, "Gateway Station" 3-gray with 4 settlers
"High Gravity World" charged me 2 rather than 1 so only "High Gravity World" and "Asteroid Belt" were built and all settlers were used.
BobGod8 • Bug has not been reproduced by developers yet:
Aug 11th 2021 22:29 • Replicated.
Table 193595335.
Final move of the game. World did not build.
Table 193595335.
Final move of the game. World did not build.
smci • Bug has not been reproduced by developers yet:
Dec 14th 2021 0:55 •
Jan 18th 2022 18:41 • Same error game 223670339 move 191.
@MeglaGnome's comment from Jan 7th 2018 seems to apply: Free Trade doesn't seem to give a discount if the grey world already has a dice on it, or if you are settling multiple grey worlds in one settle phase.
@MeglaGnome's comment from Jan 7th 2018 seems to apply: Free Trade doesn't seem to give a discount if the grey world already has a dice on it, or if you are settling multiple grey worlds in one settle phase.
GSPhoenix • Bug has not been reproduced by developers yet:
Jan 25th 2022 23:50 • Same issue on table # 235325120
Not only did it not settle a 2-cost gray world for 1 worker, but it then required 2 workers to settle a 1-cost gray world!
I'm not sure how to get ID numbers for individual moves.
I'm going to ask the other players to end the game by mutual assent
Not only did it not settle a 2-cost gray world for 1 worker, but it then required 2 workers to settle a 1-cost gray world!
I'm not sure how to get ID numbers for individual moves.
I'm going to ask the other players to end the game by mutual assent
GSPhoenix • Bug has not been reproduced by developers yet:
Jan 26th 2022 4:22 • This appears to have been a known bug for at least 4 years. If it's really intractable, perhaps the card could be removed from the game. It would not materially change the game.
ABadgerWhatsMore • Bug has not been reproduced by developers yet:
Apr 2nd 2022 2:53 • trying to figure out the ruling on this led me here table 255448655 move 291 bug happened
i had enough dice to pay two for high gravity world (which should cost 1) after playing rebel hideout same phase.
i had enough dice to pay two for high gravity world (which should cost 1) after playing rebel hideout same phase.
Julie Hancock • Bug has not been reproduced by developers yet:
May 24th 2022 5:15 • Same issue! Table 266211438. I'm losing because of this!
bananasplay • Bug has not been reproduced by developers yet:
Jan 16th 2023 17:08 •
May 11th 2024 14:27 • Table 336540482, move 237, for the record... not that I expect BGA to care after over five years of ignoring this bug. Yeah, "Premium game", my exhaust vent.
LuckyKea • Bug has not been reproduced by developers yet:
Jul 2nd 2024 4:16 • Table 531394331 move 59 rebel hideout still required two dice to build despite having Free trade zone.
Lycan the Werewolf • Bug has not been reproduced by developers yet:
Dec 12th 2024 3:28 • Table 599457988
Move 70-73 (approximately)
Outlaw World (2 cost grey) and Rebel Hideout (2 cost grey) should cost 1 die to construct. But they both cost 2 dice. This is a potentially game-losing bug. I was going to also settle Terraformed World (5 cost grey) as well as the previous 2 worlds using only 5 dice due to a 4 die discount, but now I'm going to have to pay full price for all 3, ON TOP OF the fact that I was fishing for grey worlds using explore actions and discarding useful stuff because they weren't grey worlds.
Move 70-73 (approximately)
Outlaw World (2 cost grey) and Rebel Hideout (2 cost grey) should cost 1 die to construct. But they both cost 2 dice. This is a potentially game-losing bug. I was going to also settle Terraformed World (5 cost grey) as well as the previous 2 worlds using only 5 dice due to a 4 die discount, but now I'm going to have to pay full price for all 3, ON TOP OF the fact that I was fishing for grey worlds using explore actions and discarding useful stuff because they weren't grey worlds.
Chovel1 • Bug has not been reproduced by developers yet:
Jan 14th 2025 6:24 •
Mar 13th 2025 16:18 • This (8 year old) bug is still happening. At this rate It's hard to imagine it will ever be addressed but here is more evidence:
boardgamearena.com/6/rollforthegalaxy?table=612998599&replayFrom=137
Table 612998599
Move 137ish
boardgamearena.com/6/rollforthegalaxy?table=612998599&replayFrom=137
Table 612998599
Move 137ish
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