#72677: "Solo mode: a space can't accumulate more than 6 resources unless the player plays a ruby"
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Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Please explain what you wanted to do, what you did and what happened
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Which browser are you using?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Which browser are you using?
Mozilla v5
• Which part of the rules was not followed by the BGA adaptation
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Is the rules violation visible on game replay? If yes, at which move number?
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• Which browser are you using?
Mozilla v5
• What was the game action you wanted to do?
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• What did you try to do to trigger this game action?
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• At which step of the game did the problem occur (what was the current game instruction)?
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• What happened when you tried to do this game action (error message, game status bar message, ...)?
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• Which browser are you using?
Mozilla v5
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Move 57. The ore space is filled in with the seventh (7th ore) but I still keep my ruby.• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
From the last page of the manual, under "Refilling the accumulating spaces"
"Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round"• Which browser are you using?
Mozilla v5
Report history
In the game I linked, I was trying to reproduce the 200-point solo play-by-play here: boardgamegeek.com/thread/1187325/article/16040582#16040582
There's a part where OP mentions about the rule being a mistranslation, see image:
imgur.com/a/ISl990A
Original paragraph:
"Prüft, bevor ihr die Anhäufungsfelder füllt, ob es Anhäufungsfelder gibt, auf denen mindestens 6 Waren liegen. Immer
wenn dies der Fall ist, müsst ihr alle Waren, die auf dem Aktionsfeld liegen, zurück in den allgemeinen Vorrat geben. Ihr
könnt 1 Rubin einsetzen, um ein Anhäufungsfeld eine Runde lang davor zu schützen, dass es zwangsweise leer geräumt
wird. (Dadurch können auf einem Aktionsfeld auch einmal mehr als 6 Waren liegen.)
Ansonsten gibt es keine weiteren Änderungen"
Translation (by google):
""Before you fill the accumulation fields, check whether there are accumulation fields with at least 6 goods on them. Always
if this is the case, you must return all goods that are on the action space to the general supply. Her
can use 1 ruby to protect a cluster tile from being forcibly cleared for 1 turn
becomes. (This means that there can be more than 6 goods on an action space.)
Otherwise there are no further changes"
boardgamegeek.com/file/download_redirect/d2b34d9189f8b709b5626a6d57328e97b09f5961152f2a9f/Caverna_Rules_EN.pdf.zip
Page 24: Refilling the accumulating spaces
Before refilling the accumulating spaces, check if there are any spaces with more than 6 goods. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)
boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem
boardgamegeek.com/thread/2688889/article/38047810#38047810
Website Rulebook also contains the error
lookout-spiele.de/upload/de_caverna.html_Rules_Caverna_EN.pdf
en.doc.boardgamearena.com/Gamehelpcaverna
==Caverna Errata ==
=== Solo Game accumulating ===
There is a misprint in the "Refilling the accumulating spaces" section of the solo game rules on page 24 of the official PDF Rules:
==== Rule as written: ====
Before refilling the accumulating spaces, check if there are any spaces with '''more than 6 goods'''. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)
==== Corrected as: ====
Before refilling the accumulating spaces, check if there are any spaces with '''6 or more goods'''. Remove all the goods from all of the spaces where this is the case and return them to the general supply. For each Ruby you spend, you can prevent this from happening for one of these spaces. The goods on the accumulating spaces that you paid a Ruby for will be safe for another round. (This way an accumulating space may accumulate more than 6 goods.)
=== Impact ===
In a solo game, if you end your turn with 6 (not 7) goods on a space. It will be cleared before being refilled unless a ruby is spent.
==== Source: ====
boardgamegeek.com/thread/2191584/rulebook-last-page-solo-rules-problem
Grzegorz Kobiela (Designer/Publisher)
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.