#67956: "For Space Empires integrated: allow full retreat at game start?"
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| # | Status | Votes | Game | Type | Title | Last update |
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v103
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v103
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Which browser are you using?
Google Chrome v103
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Which browser are you using?
Google Chrome v103
-
• Which part of the rules was not followed by the BGA adaptation?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v103
-
• What was the game action you wanted to do?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v103
-
• At which step of the game did the problem occur? What was the current game instruction?
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v103
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Which browser are you using?
Google Chrome v103
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v103
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
In the attached table number I spawned in a DD against a Base, in this scenario all I'm going to do is turn around and fly as fast as I can until the retreat timer is up. I THINK it's fairly trivial in almost any engagement for a player at the start of round 1 to decide this match is a loss, deploy all their ships facing away and just speed up until they can retreat. I'm wondering if adding a 'I wish to retreat everything' button before the start of the first turn to speed this process up?
I accept this is getting into werider territory for allowing these decisions but if you were playing this in reality you'd easily reach the conclusion this fight wasn't worth playing through, just trying to see if we can allow for those decisions • Which browser are you using?
Google Chrome v103
Report history
• Unless specified in a scenario, the conceding player’s ships that
are currently in a weapon arc and within weapon range of an
enemy ship are considered destroyed. This occurs even if a given
enemy weapon group is not fully charged. All other ships outside
of weapon range and arc are considered to have safely retreated
from battle. FTR squadrons still require a surviving friendly CV
to retreat else they are considered destroyed.
Perhaps I could use that.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
