#66622: "Notify turn-based players when they can act"
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# | Status | Votes | Game | Type | Title | Last update |
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Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Google Chrome v102
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v102
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Which browser are you using?
Google Chrome v102
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Which browser are you using?
Google Chrome v102
• Which part of the rules was not followed by the BGA adaptation
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Google Chrome v102
• What was the game action you wanted to do?
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v102
• At which step of the game did the problem occur (what was the current game instruction)?
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v102
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Which browser are you using?
Google Chrome v102
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Google Chrome v102
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
I just played through a turn-based game of I'm The Boss with 4 friends and the biggest issue that we came across is that the game isn't making the other players aware that they able to take actions. The only time the timer/hourglass would appear for players seemed to be at the start of their turn, but when a deal got started or other people would play cards, we couldn't tell from the our "View All Current Tables" page. Since we have players in different time zones, and all of us playing several turn-based board games at the same time across multiple days, it was especially difficult for us to know when there was something that we could do. Many times when we'd get the timer displayed it was for something that we couldn't even do (like play a Stop card if we had one, even though we didn't have one). I understand that the reason for doing something like that is to keep information hidden about what cards a player does have, but at the same time, I think we should have more notifications like this for the Turn-Based play, otherwise many players just get skipped over even when they could have played something to make a deal or stop one that was in progress.• Which browser are you using?
Google Chrome v102
Report history
Even the configuration options for Catan seem very useful, with options to send alerts if someone is offering or wants a specific type of resource. Obviously in I'm The Boss we're looking for people that are willing to *play* certain cards for our deals, but I think a similar idea for alerts could be helpful here.
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.