#63323: "TRADE suggestions summary & solution purposal (mock-up included)"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Which browser are you using?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Which browser are you using?
Mozilla v5
• Which part of the rules was not followed by the BGA adaptation
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
• What was the game action you wanted to do?
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• At which step of the game did the problem occur (what was the current game instruction)?
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After a few games, I had some suggestions about the trade mechanic... well, looks like I'm not the only one :)
So first, here's what I found, by ticket number, and with brief summaries (in parenthesis) :
Requests for "Auto-reject"
#61258: "Auto skip trade" (as an option)
#60906: "auto reject trade feature" (option, after x seconds)
#61507: "Refuse trade with a single click rather than 2" (currently needs refuse + choose once/all. Could be, e.g. two buttons)
#62039: "A "don't have" button in trading" (to prevent several offers asking a resource one doesn't have. Also asks for single click refuse)
#61318: "Single trade click decision, not twice" (asks for single click / 2 buttons and some checkbox to auto-refuse all trades until unchecked)
#61374: "Automatic reject all trades if you don't have any cards in hand" (because having to click (twice !) doesn't make any sense here)
Faster / more usable trade
#62099: "Multiple trade offers" (allow jokers in offers like [wood/sheep] => [wheat/ore])
#62100: "Simultaneous trade " (allow trade offers for non-active players) -- not allowed in the rules, actually, but might still be worth some consideration
#60936: "Allow multiple simultaneous trade offers" (allow joker trading, and allow non-active players to ask for trades to improve game's pace)
-> Copying Bohnanza's system seems quite popular here
#61025: "Trading needs improvements" (interesting ideas for a more fluid trade)
-> "Active and passive players should be able to state their interest in trading with or for one or more particular resources. This would enable more flexibility and variety in trading and be consistent with app versions of catan"
Other
#60912: "Don't allow counter-offers that can't be accepted" (because you can currently make unacceptable offers, like something => nothing)
-> Also, someone pointed out here that one should be able to REFUSE counter offers.
---------------------------------------------------------
Now, my personal point of view / suggestions :
(1)About auto-reject feature :
1a) In/Out arrows to accept/refuse buying or selling, *per resource*.
I made a small mock-up to show how I imagine it. It's absolutely ugly, of course, so please, don't pay attention to size/placement/clipping.
evilpotatoe.free.fr/Referenced_files/Catan_Trade_Mockup.png
The bottom-left table shows everyone's accepted/refused trades. The top-right explains how one can set a resource as in/out/both. Orange annotations describes elements.
=> This would allow a faster auto-refuse
=> The idea is to have the table visible to everyone (except maybe the per-player setting), so players know what might be worth asking for.
I'd love to put these in the player's panel (top right), but am afraid there's not enough room here for that, even with small icons, so I'd probably just put this next to the resources.
1b) "Checkboxes" to refuse trades per player (particularly useful when you want to NOT help someone settling near you or winning the game)
1c) Checkbox to refuse all trades until your turn (automatically unchecked when your turn starts.
1d) Grey out the "accept" button when accepting is actually not possible (manually having to refuse still makes sense here if we consider one can bluff)
1e) And btw, auto-reject everything when I don't have any resource
(2) Faster trade
I quickly stopped bothering with trading because its just too long and rarely accepted, indeed
Since IIRC, the game rules state you can only ask for trades when you're the active player (save maybe counter offers), I'm not fond of "allowing trades during any turn".
I think my suggestion (1a) about trade would prevent most unnecessary ones. What I imagine is people would often keep their trading offers closed, unless they actually want something, which would make those green arrows (or whatever else) pretty easy to notice when looking for trading a resource.A quick "is really no one selling <this> ?" nudge is probably not even worth beeing added, since we'd still have chat for that.
And unless BGA doesn't allow to take "actions" (i.e. change your trading preferences any number of times) during current's player turn, I assume this would mostly solve the problem of trade beeing too slow.
--
I hope the formatting won't be messed-up• Which browser are you using?
Mozilla v5
Report history
I encourage you, and others, with thoughts on these suggestions to comment and up vote in the original post so that the issues carry more weight, get more attention, and benefit from dialog with others returning to those posts.
I hope to see your comments and votes soon!
Maybe a preselection then?
FWIW, the rules do say the that only the acting player can initiate trades, but they don't enforce it so functionally it's not (practically speaking) a rule. Anyone can tabletalk "I would trade X for Y" even if that doesn't "initiate a trade" if they're not the active player (actual rule: Trades can only be with the active player and with consent of both parties).
So free-floating trades would solve one big problem: As it is, any player can intiate a trade, but if they're not the active player they can only initiate it via the chatbox, which breaks language independence. It would be much better to give facility for all trade communication (including advertising wants/haves, floating possible trades, etc) to go through the UI so it's language independent rather than the de facto current setup where there are things you can do with trades outside the enforced rules...but only if you share a language.
Additionally, Setting Trade Alerts covers all of the "auto-reject" suggestions.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.