#60693: "Correct moving rules around nyumba"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• Please explain what you wanted to do, what you did and what happened
.
• Which browser are you using?
Google Chrome v99
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
.
• Which browser are you using?
Google Chrome v99
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • Which browser are you using?
Google Chrome v99
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • Which browser are you using?
Google Chrome v99
-
• Which part of the rules was not followed by the BGA adaptation?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• Is the rules violation visible on game replay? If yes, at which move number?
.
• Which browser are you using?
Google Chrome v99
-
• What was the game action you wanted to do?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• What did you try to do to trigger this game action?
.
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v99
-
• At which step of the game did the problem occur? What was the current game instruction?
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
.
• Which browser are you using?
Google Chrome v99
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • Which browser are you using?
Google Chrome v99
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
.
• Which browser are you using?
Google Chrome v99
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
After discussion with KIBA player (thanks Andrea) the following points in the game have to be adapted to have "official" rules implemented when it comes to nyumba:
- General: If nyumba was never emptied, but has <6 seeds, it is still "in posession", even if "not functional"
- General: Nyumba can only regain functionality if done so by a move with harvest, if filled to 6 in a non-harvest move, it counts still as non-functional for the lenght of the current move
- 1st phase: if nyumba has <6 seeds but is still in posession, a move without harvest empties it
- 2nd phase: if nyumba is still in posession (independently of seed number), a move without harvest stops in it • Which browser are you using?
Google Chrome v99
Report history
- Rule says, that a player may not select a single-seeded pit for a move without harvest, if no longer "having" the nyumba, but if he has not lost it but it is only temporarily disabled, then this rule does not apply. This goes along with the before mentioned "in posession" state.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
