#53364: "MP calculation wrong for some units"
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Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Please explain what you wanted to do, what you did and what happened
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Which browser are you using?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Which browser are you using?
Mozilla v5
• Which part of the rules was not followed by the BGA adaptation
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Is the rules violation visible on game replay? If yes, at which move number?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Which browser are you using?
Mozilla v5
• What was the game action you wanted to do?
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• What did you try to do to trigger this game action?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• At which step of the game did the problem occur (what was the current game instruction)?
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• What happened when you tried to do this game action (error message, game status bar message, ...)?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Which browser are you using?
Mozilla v5
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
Currently visible on move 16319. I will select the unit for movement. Seem to affect all Finnish units after a bit of experimentation.• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When calculating movement MP moving down a strategic movement line should reduce the cost to 1MP (if not attacking or otherwise influanced by enemy ZoC and units). See the movement options for W.Fin unit in 0942 - the movement costs for nearby hexes are calculayed as if there were no road/rail lines, so it cannot move as far as I want it to. I see similar problems for some (but not all) other units.• Which browser are you using?
Mozilla v5
Report history
boardgamearena.com/9/unconditionalsurrender?table=212453955
i.imgur.com/252OgTE.jpg
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.