#49340: "Tournament creates too many tables with minimum player count"
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Which browser are you using?
Mozilla v5
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Which browser are you using?
Mozilla v5
• Which part of the rules was not followed by the BGA adaptation
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
• What was the game action you wanted to do?
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• At which step of the game did the problem occur (what was the current game instruction)?
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Which browser are you using?
Mozilla v5
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
When creating a tournament for a multiplayer game, you can specify two quantities: the Number of Players in a Match and the Number of Players in a Match (minimum). When the tournament starts, it should create tables so that all players are playing (if possible) and most of the tables have the desired player count, not the minimum player count. Yet in many tournaments, I have seen that the algorithm creates far too many tables with the minimum (undesired) player count. A detailed example is below.• Which browser are you using?
Mozilla v5
Report history
There were 81 players. The Number of Players in a Match was 4, the minimum was 3. So the optimal configuration would be:
18 four-player tables and 3 three-player tables (81= 4*18+3*3)
Instead, the first round of the tournament had:
9 four-player tables and 15 three-player tables (81= 4*9+3*15)
I don't even know how the algorithm decided on this configuration, since it shows no preference between 4- and 3-player tables. But the result was that an extra 36=3*12 players were playing at 3-player tables in the tournament, when they could have been at 4-player tables. For a game like For Sale, that's a big difference, since 4-player is a good player count, but 3-player is quite bad.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.