#35515: "Display the preliminary points a Location gives upon selecting it, and update it during the game"
What is this report about?
What happened? Please select from below
What happened? Please select from below
Please check if there is already a report on the same subject
If yes, please VOTE for this report. Reports with the most votes are given PRIORITY!
# | Status | Votes | Game | Type | Title | Last update |
---|
Detailed description
• Please copy/paste the error message you see on your screen, if applicable.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla Firefox 86.0
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla Firefox 86.0
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Which browser are you using?
Mozilla Firefox 86.0
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Which browser are you using?
Mozilla Firefox 86.0
• Which part of the rules was not followed by the BGA adaptation
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla Firefox 86.0
• What was the game action you wanted to do?
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• What did you try to do to trigger this game action?
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla Firefox 86.0
• At which step of the game did the problem occur (what was the current game instruction)?
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla Firefox 86.0
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Which browser are you using?
Mozilla Firefox 86.0
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla Firefox 86.0
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The Locations all have a certain point value upon taking control of them. For example, in this situation I would calculate that The Chamber of Allies would bring in a preliminary 9 points: i.postimg.cc/1XK1V6dp/Abyss-preliminary-Location-points.png
When evaluating several locations, this can take some time (checking Lord Guilds, counting allies, ...). I would suggest to just display the current amount of points a Location would score in the tooltip.
During the game, the current amount of points could be listed somewhere on the Location tile.
Perhaps the elements influencing the scoring could even be highlighted when hovering over it (e.g. all Crabs, ...).• Which browser are you using?
Mozilla Firefox 86.0
Report history
More proof that this would be useful, along with this suggestion: boardgamearena.com/bug?id=35514 š
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.