#164874: "Both players couldn't make an action"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
opera
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
opera
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• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Which browser are you using?
opera
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Which browser are you using?
opera
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• Which part of the rules was not followed by the BGA adaptation?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
opera
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• What was the game action you wanted to do?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• What did you try to do to trigger this game action?
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• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
opera
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• At which step of the game did the problem occur? What was the current game instruction?
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
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• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
opera
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Which browser are you using?
opera
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
opera
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The playing time did not change, and neither I nor my opponent had the opportunity to walk. It looked like the game had given the starting hand, but couldn't get to the "first move" step
• Which browser are you using?
opera
Report history
#657444093
#657444326
#657442996
The game is stacked at "stRoundSetup", type "game", from the observation in the client.
Client state is "roundSetup".
I cannot see DB.
Either
1. stacked in `stRoundSetup`.
2. not correctly handling the transition of the state in client.
The most suspicious code is here, as it does not transits the state:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
But this cannot explain why not all the game but some games this issue happens.
We cannot transit the state / cannot omit activeNextPlayer.
- I couldn't reproduce the bug.
- I don't see any system maintenance notification in developer forum.
I have no idea..
#658195969
#656991239
#658886702
#658887883
The last 2 games are not over yet by agreement. maybe it will help in some way
It also occurred to me that it might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
At the same time, there are no such problems with other players.
To tell the truth, this is the first time I've encountered such a problem in my 2000 games, and I also have no idea why this might happen.
> might be related to a "couple of players." The thing is, if I couldn't play like that with someone, then no matter how much we tried to do it differently or at another time, we wouldn't be able to play with them.
This is great information. Thanks for sharing with me.
One question, this always happens before starting of the game right (before asked to discard a card)?
imgur.com/a/svuWQ7c
Here's what I found so far from the game data:
1. `active_player` is set. This means the logic passed this line of code:
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/sunrisesunset.game.php#L1616
2. `gamestate.id` is `2`. This means the logic is not transited to `mulliganTurn` (id: 11). But there is no explicit code that is running in between to the line above.
3. `getGameProgression()` is called in `roundSetup` since `updateGameProgression' => true`. Though, BGA doc says it is called at the beginning of the state. (and mulliganTurn does not have updateGameProgression: true).
github.com/giantroach/sunrisesunset/blob/v0.11/bga_src/backend/states.inc.php#L68
en.doc.boardgamearena.com/Your_game_state_machine:_states.inc.php#updateGameProgression
```js
{
// abbr.
"gamestate": {
"id": 2,
"active_player": "86471067",
"args": null,
"reflexion": {
"total": {
"86471067": "86400",
"95586103": "86400"
}
},
"updateGameProgression": 0,
"name": "roundSetup",
"type": "game",
"action": "stRoundSetup",
"transitions": {
"mulliganTurn": 11
}
},
// abbr
}
```
This implies that there is a condition that `$this->activeNextPlayer();` does not transit the state.
No I haven't change any backend code (only client code but a week ago or so).
This possibly means something related to BGA flatform issue rather than this game's code.
Such as, there could have been an on-going maintenance without a downtime and somehow it caused it.
Though I there wasn't any announcement in developer forum, if it does not have a down time, they may not make an announcement.
Well, it is just a guess.
It's turn based and the turn timer is stuck at 3 days for both of us and it's been over a week or two since the game started
github.com/giantroach/sunrisesunset/issues/27
This project is based on an old BGA code, that contains deprecated code / structure.
This deprecated might be the cause of the issue.
Though it cannot explain why it happens only time to time..
It may take time, but I'll try to migrate the project with the latest one.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
