#132046: "Vill-Villaremen graphic interface"
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| # | Status | Votes | Game | Type | Title | Last update |
|---|
Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• Please explain what you wanted to do, what you did and what happened
• Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • Which browser are you using?
Mozilla v5
-
• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • Which browser are you using?
Mozilla v5
-
• Which part of the rules was not followed by the BGA adaptation?
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• Is the rules violation visible on game replay? If yes, at which move number?
• Which browser are you using?
Mozilla v5
-
• What was the game action you wanted to do?
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• What did you try to do to trigger this game action?
-
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• At which step of the game did the problem occur? What was the current game instruction?
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• What happened when you tried to do this game action (error message, game status bar message, ...)?
• Which browser are you using?
Mozilla v5
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • Which browser are you using?
Mozilla v5
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. -
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
• Which browser are you using?
Mozilla v5
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
The card works but the interface is currently confusing. I like having all three options available at once, it makes it fast and easy to use. It can be improved, though.
When Vill-Villaremen's action is presented to the player, there are three options. The far left option (Play card) needs to be distinct from the other two, as it isn't immediately obvious to the player that this is the option to "not" use Vill's ability.
It could be larger, or given its own image (Vill's card with a red slash through it, or something) so that it matches the size of the other two. It could be a simply question and prompt above the other two options to separate it and make it more visible and easier to understand as "not" using Vill's action.
Another option is implementing a two step process: first the player is given the option of using Vill's action, then, if they say yes, they are shown the card options available. If they simply select not to use Vill's action then the game can proceed. • Which browser are you using?
Mozilla v5
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- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
