#128986: "Cities & Knights: Road Length Not Updating Correctly"
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Detailed description
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• Please copy/paste the error message you see on your screen, if applicable.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
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• Please explain what you wanted to do, what you did and what happened
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). • Which browser are you using?
Google Chrome v126
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• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
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• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). • Which browser are you using?
Google Chrome v126
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
• Which browser are you using?
Google Chrome v126
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• What was displayed on the screen when you were blocked (Blank screen? Part of the game interface? Error message?)
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
• Which browser are you using?
Google Chrome v126
-
• Which part of the rules was not followed by the BGA adaptation?
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
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• Is the rules violation visible on game replay? If yes, at which move number?
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). • Which browser are you using?
Google Chrome v126
-
• What was the game action you wanted to do?
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
-
• What did you try to do to trigger this game action?
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). -
• What happened when you tried to do this (error message, game status bar message, ...)?
• Which browser are you using?
Google Chrome v126
-
• At which step of the game did the problem occur? What was the current game instruction?
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
-
• What happened when you tried to do this game action (error message, game status bar message, ...)?
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). • Which browser are you using?
Google Chrome v126
-
• Please describe the display issue. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
• Which browser are you using?
Google Chrome v126
-
• Please copy/paste the text displayed in English instead of your language. If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
-
• Is this text available in the translation system? If yes, has it been translated for more than 24 hours?
On move 433, Blue does not get the Longest Road.
The bug itself seems to be due to the interaction on move 431.
I was able to reproduce it a few turns later (Moves 449 and 454). • Which browser are you using?
Google Chrome v126
-
• Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
Road length is state-based. If after all actions are resolved a road can be counted to a longer length (after say a knight that was blocking it is displaced), the road is of the new longer length.
• Which browser are you using?
Google Chrome v126
Report history
Unknown whether building a settlement would also serve to tell the game that the road is continuous.
I added comments to the replay for convenience. The result of this game should have been a victory for Blue and this caused the result of the game to be different.
Add to this report
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
- If you have a screenshot of this bug (good practice), you can use Imgur.com to upload it and copy/paste the link here.
