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#127481: "above average number of X rolls"
rejected: Developers think that it is not a good idea or that the cost/benefit ratio is too high
1
What is this report about?
What happened? Please select from below
Suggestion: in my opinion, the following would greatly improve the game implementation
Detailed description
β’ Please explain your suggestion precisely and concisely so that it's as easy as possible to understand what you mean.
This game seems to pull a higher than average number of x's. In this game there is an example where I rolled 2 x's, and I rerolled them twice and rerolled 2 x's again.β’ Which browser are you using?
Google Chrome v125
Report history
Thee Cormorant β’ This suggestion has not been analyzed by the developers yet:
Jun 15th 2024 23:32 β’ this problem appears several games through
Kayvon β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jun 16th 2024 1:25 β’ Here's an analysis of half a million random numbers generated by BGA:
boardgamearena.com/forum/viewtopic.php?f=35&t=15811&p=59122&hilit=bga_rand#p59122
The dice are weighted exactly as expected. Sorry about your bad luck.
boardgamearena.com/forum/viewtopic.php?f=35&t=15811&p=59122&hilit=bga_rand#p59122
The dice are weighted exactly as expected. Sorry about your bad luck.
mightypica β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jun 22nd 2024 4:51 β’ Disagree, I roll more X than others in 2p game. I rolled 2 X, at one point and then 3 X and a 1 ( black dice) all in a row. I own the game and playing it live vs this, the average is way off with this game. Not sure if itβs 2 player issue or. It but needs to be resolved.
Kayvon β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jun 22nd 2024 5:45 β’ There's nothing to resolve, but you're welcome to disagree all the same.
I'd invite you to share your thoughts in the forums where it's a common topic. You'll find several people who agree with you.
I'd invite you to share your thoughts in the forums where it's a common topic. You'll find several people who agree with you.
Kevisch β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jul 23rd 2024 18:26 β’ i m sorry, but a ratio like that isn t possible.
Kayvon β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jul 23rd 2024 18:29 β’ Not only is it possible, but it's actually likely to happen once in a thousand games or so. Given the thousands played on BGA of just this game, we expect to see exceptional coincidences from time to time. That's the very nature of statistics.
Ditto11 β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jul 24th 2024 3:32 β’ So I was curious . and went over your game log ... I put every roll ... EVERY roll for both players into an excel and calculated their average .. # of 1's rolled (ie x's), and # of 6's rolled ...,
Here's the results:
Average of all rolls by each player:
Thee Cormorant: 3.519
Slaad nero: 3.219
# of rolls made total:
Thee Cormorant: 135
Slaad nero: 155
# of 1's (and x's) rolled:
Thee Cormorant: 25 (~ 18.52% of all rolls)
Slaad nero: 33 (~ 21.29% of all rolls)
# of 6's rolled:
Thee Cormorant: 26 (~19.26% of all rolls)
Slaad nero: 25 (~16.13% of all rolls).
Conclusion:
1) Averages are pretty spot on . in fact, looks like the other player rolled worse than you did.
2) you rolled about the same # of 1's and 6's ...
3) I noticed your "double x" turn .. and yes it sucks ... however, the turn before, AND the turn after, you rolled 3x 6's or 2x 6s and a 5 .. or such ... so those kinds of things happen both ways, and balance each other out.
4) game seems to be working perfectly fine within standard deviation probability statistics ... you had ONE unlucky round ... but failed to mention the really GOOD rounds you had ...
I would advise next time if you think you are being "cheated" .. to gather the evidence yourself and see what that statistics actually say ..., ;)
Good luck and have fun!
Here's the results:
Average of all rolls by each player:
Thee Cormorant: 3.519
Slaad nero: 3.219
# of rolls made total:
Thee Cormorant: 135
Slaad nero: 155
# of 1's (and x's) rolled:
Thee Cormorant: 25 (~ 18.52% of all rolls)
Slaad nero: 33 (~ 21.29% of all rolls)
# of 6's rolled:
Thee Cormorant: 26 (~19.26% of all rolls)
Slaad nero: 25 (~16.13% of all rolls).
Conclusion:
1) Averages are pretty spot on . in fact, looks like the other player rolled worse than you did.
2) you rolled about the same # of 1's and 6's ...
3) I noticed your "double x" turn .. and yes it sucks ... however, the turn before, AND the turn after, you rolled 3x 6's or 2x 6s and a 5 .. or such ... so those kinds of things happen both ways, and balance each other out.
4) game seems to be working perfectly fine within standard deviation probability statistics ... you had ONE unlucky round ... but failed to mention the really GOOD rounds you had ...
I would advise next time if you think you are being "cheated" .. to gather the evidence yourself and see what that statistics actually say ..., ;)
Good luck and have fun!
Kayvon β’ Developers think that it is not a good idea or that the cost/benefit ratio is too high:
Jul 24th 2024 4:59 β’ Excellent analysis, Ditto! I wish there were a way to sticky your comment for all similar threads that appear with some regularity. Truly top-notch work.
Add to this report
Please add here anything that seems relevant in order to reproduce this bug or understand your suggestion:
- Another table ID / move ID
- Did F5 solve the problem?
- Did the problem appear several times? Every time? Randomly?
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